LC: 723. Candy Crush
https://leetcode.com/problems/candy-crush/
This question is about implementing a basic elimination algorithm for Candy Crush.
Given an m x n integer array board representing the grid of candy where board[i][j] represents the type of candy. A value of board[i][j] == 0 represents that the cell is empty.
The given board represents the state of the game following the player's move. Now, you need to restore the board to a stable state by crushing candies according to the following rules:
If three or more candies of the same type are adjacent vertically or horizontally, crush them all at the same time - these positions become empty.
After crushing all candies simultaneously, if an empty space on the board has candies on top of itself, then these candies will drop until they hit a candy or bottom at the same time. No new candies will drop outside the top boundary.
After the above steps, there may exist more candies that can be crushed. If so, you need to repeat the above steps.
If there does not exist more candies that can be crushed (i.e., the board is stable), then return the current board.
You need to perform the above rules until the board becomes stable, then return the stable board.
Example 1:
Input: board = [[110,5,112,113,114],[210,211,5,213,214],[310,311,3,313,314],[410,411,412,5,414],[5,1,512,3,3],[610,4,1,613,614],[710,1,2,713,714],[810,1,2,1,1],[1,1,2,2,2],[4,1,4,4,1014]]
Output: [[0,0,0,0,0],[0,0,0,0,0],[0,0,0,0,0],[110,0,0,0,114],[210,0,0,0,214],[310,0,0,113,314],[410,0,0,213,414],[610,211,112,313,614],[710,311,412,613,714],[810,411,512,713,1014]]Example 2:
Input: board = [[1,3,5,5,2],[3,4,3,3,1],[3,2,4,5,2],[2,4,4,5,5],[1,4,4,1,1]]
Output: [[1,3,0,0,0],[3,4,0,5,2],[3,2,0,3,1],[2,4,0,5,2],[1,4,3,1,1]]Constraints:
m == board.lengthn == board[i].length3 <= m, n <= 501 <= board[i][j] <= 2000
The Essence:
Wir müssen das Spielbrett nach einem “Crushing” kontrollieren, um zu sehen, dass es stabil ist. D.h. wir müssen auf das Spielbrett wiederholend “Crushing” durchführen, bis keine “Crushing” mehr gemacht werden kann.
Um die für “Crushing” gesuchten Positionen zu finden, kann man einfach jede Position mit einem Fenster der Länge 3 senkrecht und waagerecht kontrollieren und gegebenenfalls diese Positionen zum “Crushing” markieren.
Details:
Wenn eine Position markiert wird, dann ist das Spielbrett nicht stabil und soll wieder nach diesem Schritt kontrolliert werden. Statt das Spielbrett direkt zu markieren, kann man eine Kopie davon markieren. Man muss auch die Candies dadurch fallen lassen, dass man für jede Spalte die nicht markierten Elemente zu den markierten Positionen verschiebt.
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